Rococo Bureau

Rococo bureau model baked and textured by me. Inspiration came from a antique shop I found in Falun, where they had an old rococo bureau. Modelling was made in Autodesk Maya and Mudbox. Texturing was done in Adobe Photoshop. This prop was created to be used in a rococo inspired scene I'm planning to build.

Polygon Count 5500 tris. 1024 X 1024, Diffuse, Specular, Normal and Gloss map.